

Tales of crunch - especially at AAA studios, including PlayStation's own Naughty Dog - stretch back decades. However, the games industry has shown many times that an excellent product can come at the cost of wellbeing. "Achieving a balance between excellence and wellbeing is, at least in my opinion, a crucial goal," he said.

He also dubbed Sony's acquisition of his studio as "the biggest moment in our history," pointing to the many benefits it has brought, such as being able to collaborate closer with other first-party PlayStation developers.Īfter this, the conversation turned to the various wellbeing initiatives at the company, with Price emphasising the importance of mental health care. The talk began with a whistle stop tour of Insomniac Games' history, in which Price described the Marvel partnership - which led to Spider-Man, its Miles Morales follow-up, and now a full sequel and Wolverine game - as a "watershed moment," adding that working with licensed IP was "never something we would have considered." The pressures of games development, and the impact this has on staff, was one of many topics covered during his keynote interview at last week's Develop:Brighton conference. Insomniac Games CEO Ted Price wants to see more developers being "creative within constraints" in order to end the cycle of crunch.
